In the Skill's Own Terms
Provides all animation knowledge for HyperFrames: atomic motion rules, multi-phase scene blueprints, scene transitions, motion-design techniques, and seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Users pick 2-4 atomic rules and compose them with a single paused GSAP timeline, or load a multi-phase blueprint for complex 4-5 phase choreography, or look up runtime-specific APIs.
It also routes to choreography auditing through animation-map.mjs and named text effects. GSAP is the source's default authoring choice, not a measured usage statistic. Implementations must follow HyperFrames' paused, seek-safe and deterministic composition contract.
What it produces
- Animation code assembled from atomic rules or a scene blueprint, integrated into a HyperFrames composition.
- animation-map.json with choreography flags when the audit script is run; these flags require visual interpretation.
How It Works
- 01Pick and Compose Atomic Rules
Select 2-4 rules from rules-index.md and glue them together with a single paused GSAP timeline. This is the default workflow, faster than starting from a blueprint.
- 02Load a Blueprint for multi-phase Scenes
When the scene matches an existing pre-designed template like brand-reveal or social-proof, load its recipe from blueprints-index.md to reuse its phase pipeline.
- 03Look up runtime-specific APIs
Use the routing table to find GSAP eases and timeline controls, Lottie player methods, Three.js mixer APIs, or other runtime-specific documentation as needed.
- 04Audit Choreography with animation-map
Run animation-map.mjs to read every GSAP timeline, enumerate tweens, sample bboxes, compute flags, and output animation-map.json for auditing dead zones and stagger consistency.