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industrial-brutalist-uiby Leonxlnx

Industrial Brutalist UI Skill.

A Claude Code and Codex skill for UI design: brutalist interfaces fusing Swiss typography with terminal aesthetics.

  • Web & UI
  • UI code
Leonxlnx/taste-skill · skills/brutalist-skill/SKILL.mdSKILL.md
--- name: industrial-brutalist-ui description: Raw mechanical interfaces fusing Swiss typographic print with military terminal aesthetics. Rigid grids, extreme type scale contrast, utilitarian color, analog degradation effects. For data-heavy dashboards, portfolios, or editorial sites that need to feel like declassified blueprints. --- ## 1. Skill Meta ## 2. Visual Archetypes ## 3. Typographic Architecture ## 4. Color System ## 5. Layout and Spatial Engineering ## 6. UI Components and Symbology
Front matter and section headings read from the upstream file on 2026-09-14 · 8,450 characters in full

01 What it does

What the industrial-brutalist-ui Skill Does in Claude Code and Codex

Summary, workflow and outputs, all read from the skill's SKILL.md.

From the SKILL.mdRead 2026-09-14 · not a recorded run

In the Skill's Own Terms

This is an opinionated visual style for web interfaces, combining rigid modular grids, contrasting type scales and utilitarian palettes with print or terminal-inspired texture. It provides concrete layout and styling instructions rather than a guarantee of design mastery.

The objective is to construct digital environments projecting raw functionality, mechanical precision, and high data density while deliberately discarding conventional consumer UI patterns. Used for data-heavy dashboards, portfolios, or editorial sites that need to feel like declassified blueprints.

What it produces

  • Web interfaces with rigid modular grids, extreme typographic scale contrast, and utilitarian color palettes
See the example prompt ↗

How It Works

  1. 01
    Select One Visual Archetype and Commit

    Choose either Swiss Industrial Print (high-contrast light modes with heavy sans-serif typography) or Tactical Telemetry & CRT Terminal (dark mode with monospaced typography and technical framing).

  2. 02
    Engineer Extreme Typographic Scale Contrast

    Deploy macro-typography at massive scales using fluid typography with tight tracking and compressed leading, exclusively uppercase.

  3. 03
    Choose One Substrate Palette Consistently

    Select either light mode using matte unbleached documentation paper backgrounds with carbon ink text, or dark mode using deactivated CRT backgrounds with white phosphor text.

  4. 04
    Build on Blueprint Grid Architecture

    Construct layouts with strict CSS Grid where elements are anchored precisely to grid tracks and intersections.

  5. 05
    Apply Analog Degradation Effects

    Simulate physical media limitations through halftone and 1-bit dithering on images, CRT scanlines via repeating linear gradients, and mechanical noise filters applied globally to introduce unified physical grain across the interface.

02 Find your fit

When to Use the industrial-brutalist-ui Skill

Use the industrial-brutalist-ui skill in Claude Code or Codex when the job is UI design of this kind. Fit and limits below are taken from the skill's own file.

Good Fit

  • Data-heavy dashboards requiring high data density and mechanical precision

Know the Boundaries

  • Projects requiring conventional consumer UI patterns

What to Provide

  • Content, framework and visual modeProvide the page or component, real content or clearly labeled sample data, your implementation stack, and a preference for light Swiss print or dark tactical terminal styling.

03 Inside the skill

Rules the industrial-brutalist-ui Skill Gives Claude Code and Codex

5 concrete instructions, defaults and limits the SKILL.md sets for the agent — the part of the file that changes the result.

  1. No Gradients or Soft Shadows

    The palette rejects decorative color gradients, soft shadows and translucency. Repeating gradients remain part of the source's CRT scanline recipe; that texture is a stated exception.

  2. Macro-typography Parameters

    Deploy macro-typography exclusively in uppercase with extremely tight tracking (-0.03em to -0.06em) and highly compressed leading (0.85 to 0.95) at massive scales using clamp functions.

  3. Micro-typography Constraints

    Use monospace fonts exclusively in uppercase at fixed small scales (10px to 14px) with generous tracking (0.05em to 0.1em) for all metadata, navigation, unit IDs, and coordinates.

  4. Terminal Green single-element Limit

    Terminal green can only be used for one specific UI element such as a single status indicator or data readout. If it does not serve a clear purpose, omit it entirely.

  5. Grid Determinism for Dividing Lines

    Utilize display grid with gap 1px and contrasting parent/child background colors to generate mathematically perfect, razor-thin dividing lines without complex border declarations.

04 Put it to work

Install industrial-brutalist-ui in Claude Code or Codex

One npx skills add command, then a first task in your agent and a checklist for the result.

Add industrial-brutalist-ui to Claude Code, Codex or Your Agent

Run in your project; the installer asks which agent to add it to.

Terminal
npx skills add https://github.com/Leonxlnx/taste-skill --skill industrial-brutalist-ui

Generic skills CLI form for skills/brutalist-skill/SKILL.md; the repository may document its own path.

Give the Skill a First UI Design Task

Written in the skill's own terms; replace the bracketed parts with your material.

Starter prompt
Build a dark tactical-style dashboard for [system name] using [provided data] in [framework]. Use a rigid grid, monospaced readouts, ASCII framing and restrained scanlines with red reserved for critical alerts. Preserve the supplied unit IDs and values; label any missing-data placeholders. Keep text readable on mobile.

Editorial starter example based on the source workflow; not a recorded run.

Check the First Result

Before accepting the output, look for these in the transcript and the files:

  • One visual mode and substrate palette are used consistently.
  • The grid remains readable at narrow widths; tiny uppercase telemetry does not make essential content unusable.
  • Data and identifiers match the supplied material, or are clearly marked as examples.
  • Scanline and noise effects do not obscure text or interaction controls.

In OpenDesign check your installed version’s skill list and supported tools. If this skill is absent, consult the current import guide and the upstream setup instructions. The source review is not a live compatibility test.

05 Open source, traceable

Source, License and Verification

Where this page's facts come from, and when they were last checked.

Author
Leonxlnx
Repository
github.com/Leonxlnx/taste-skill Branch main
Skill file
skills/brutalist-skill/SKILL.md Content checksum recorded at verification; commit ccbc156
License
MIT From LICENSE.
Repository stars
86,946 GitHub snapshot taken 2026-09-14 for the whole Leonxlnx/taste-skill repository, which contains 11 skills in this catalog. Not a rating or usage count for industrial-brutalist-ui.
Verified by OpenDesign
2026-09-14 Source file, path, license text and star count were checked. Not bundled in OpenDesign main (checked 2026-08-28); a live run has not been recorded on this page.

Inside the SKILL.md

  1. Skill MetaDefines the skill as advanced proficiency in Swiss typographic and military terminal interface synthesis
  2. Visual ArchetypesEstablishes two distinct modes: Swiss Industrial Print (light) and Tactical Telemetry & CRT Terminal (dark)
  3. Typographic ArchitectureSpecifies macro-typography, micro-typography, and textural contrast implementation parameters including fonts, scale, tracking, and casing
  4. Color SystemDefines uncompromising substrate palettes for light and dark modes with aviation red accent and optional terminal green
  5. Layout and Spatial EngineeringMandates strict CSS Grid architectures with visible compartmentalization, bimodal density, and 90-degree geometry
  6. UI Components and SymbologyReplaces standard UI with ASCII syntax decoration, industrial markers, and technical assets like crosshairs and warning stripes
  7. Textural and Post-Processing EffectsEngineers analog degradation through halftone dithering, CRT scanlines, and mechanical noise filters
  8. Web Engineering DirectivesProvides concrete implementation instructions for grid determinism, semantic HTML tags, and typography clamping
The Skill's Own Description
“Raw mechanical interfaces fusing Swiss typographic print with military terminal aesthetics. Rigid grids, extreme type scale contrast, utilitarian color, analog degradation effects. For data-heavy dashboards, portfolios, or editorial sites that need to feel like declassified blueprints.”

Front-matter description from SKILL.md. The full file is about 8,450 characters. Read the full file on GitHub.

06 Before you install

Questions About the industrial-brutalist-ui Skill

Answers come from the SKILL.md as read on 2026-09-14, not from a recorded run.

What fonts should I use for this style?

For macro-typography (structural headers), use neo-grotesque heavy sans-serifs like Neue Haas Grotesk Black, Inter Extra Bold/Black, Archivo Black, Roboto Flex Heavy, or Monument Extended.

For micro-typography (data and telemetry), use monospace fonts like JetBrains Mono, IBM Plex Mono, Space Mono, VT323, or Courier Prime. High-contrast serifs like Playfair Display are used sparingly with heavy post-processing.

Industrial Brutalist UI

Run industrial-brutalist-ui on a Real UI Design Task.

Start with the example task above, supply the listed inputs and check the required tools. Review the output against the checklist before using it in a project.

Terminal
npx skills add https://github.com/Leonxlnx/taste-skill --skill industrial-brutalist-ui